John Wick Hex
At AV Squad, I assisted the games department in capturing and staging recordings to highlight crucial mechanics. I learned and optimized hardware tools and software (Unity Engine) to script game events and record cinematic moments against the AI opponents.
BREAKDOWN
PROCESS:
During my time at AV Squad, I worked within their games department to capture footage for a few of their trailers,
including this John Wick Hex announcement trailer. By learning the basics of the Unreal Engine camera, and hardware tools like the Atomos Shogun,
I worked with the producers to execute narrative sequences and strategize effective gameplay showcases.
In addition to gameplay, I used the Unreal Engine camera to capture unique character angles for more cinematic moments.
From there, I would organize the footage for the lead editor.
including this John Wick Hex announcement trailer. By learning the basics of the Unreal Engine camera, and hardware tools like the Atomos Shogun,
I worked with the producers to execute narrative sequences and strategize effective gameplay showcases.
In addition to gameplay, I used the Unreal Engine camera to capture unique character angles for more cinematic moments.
From there, I would organize the footage for the lead editor.
ADDITIONAL CREDITS:
Director, Producer, Game Capture Artist - Jay Trumbull
Video Editor - Yvan Galermo
Video Editor - Yvan Galermo