John Wick Hex
At AV Squad, I assisted the games department in capturing and staging recordings to highlight crucial mechanics. I learned and optimized hardware tools and software (Unity Engine) to script game events and record cinematic moments against the AI opponents.
BREAKDOWN
PROCESS:
Working within the games department at AV Squad, I bridged the gap between technical execution
and cinematography. I utilized the Unity and Unreal Engine camera systems alongside
hardware like the Atomos Shogun to script game events and stage recordings.
By manipulating AI opponents and mastering in-engine cinematography, I captured unique
character angles and organized high-fidelity sequences for the lead editor.
and cinematography. I utilized the Unity and Unreal Engine camera systems alongside
hardware like the Atomos Shogun to script game events and stage recordings.
By manipulating AI opponents and mastering in-engine cinematography, I captured unique
character angles and organized high-fidelity sequences for the lead editor.
ADDITIONAL CREDITS:
Director, Producer, Game Capture Artist - Jay Trumbull
Video Editor - Yvan Galermo
Video Editor - Yvan Galermo