John Wick Hex

At AV Squad, I assisted the games department in capturing and staging recordings to highlight crucial mechanics. I learned and optimized hardware tools and software (Unity Engine) to script game events and record cinematic moments against the AI opponents.

JOhn wick hex
GaME CAPTURE
BACK TO ALL PROJECTS

BREAKDOWN

PROCESS:

Working within the games department at AV Squad, I bridged the gap between technical execution
and cinematography. I utilized the Unity and Unreal Engine camera systems alongside
hardware like the Atomos Shogun to script game events and stage recordings.
By manipulating AI opponents and mastering in-engine cinematography, I captured unique
character angles and organized high-fidelity sequences for the lead editor.

ADDITIONAL CREDITS:

Director, Producer, Game Capture Artist - Jay Trumbull
Video Editor - Yvan Galermo